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My feedback for Leaving the Nest:

What your game does well:

Your game has a common mechanic: entering and exiting a pod that affects the player character's maneuverability/weight. But what it does well is it takes this mechanic and triples the depth, requiring players to think strategically about the placement of all of their pods, and which ones are light enough to fly/jump.

Your game incorporates the theme 'inside out' that is unique. I haven't seen any games use nesting dolls in this jam so far.

The game teaches the player how to play at a pace that feels right. No puzzle felt too difficult for the time it was introduced to me.

What your game doesn't do well:

Inability to change trajectory while midair felt unnatural. There were a lot of simple jumps that were made difficult because of this.

While on jumping, some platforms I perceived unreachable because I wasn't able to tell where the ledges began. This was especially evident with the couch area; the cylindrical arms kept me stuck until I decided to push forward against them when I jumped.

Areas of Opportunity:

Now that you played around with jump height, character height/weight, and movement speed, what are some other characteristics you can implement into these nesting dolls? Toward the end the white and blue dolls felt so similar aside from the blue doll being taller. I would have liked to see the two have functions that might play into more complex puzzles. What do you think?

You can continue to build on this game. It has all the necessary components of a puzzle game, accompanied by the UI needed to teach your new players.

The jump action can be tweaked to accommodate the issues I mentioned above if you so choose to do that.


I hope this feedback helps!