Simple, works great and to the point. It even works with my custom animator script.
I made something similar a few years back but it was cumbersome. It required scriptable objects to match up stuff and really just a pain.
Thank you for your service haha.
Viewing post in Paper Doll for Unity comments
No I haven't seen that. The update is made in LateUpdate so it is done prior to the next frame after the current frame has already been drawn. Are you perhaps targeting high frame rates with your project and the code isn't optimized enough to keep up? I haven't tested the build on games running say, at 240 FPS...