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Is this for Unity only? I wonder if it can be used in Unreal too.

Since the human skeleton structures of Unity and Unreal are different, if it's for Unity only, it seems like it can't be used in Unreal, right?

I couldn't resist and tried it. The import was successful, but since it's not an Epic skeleton, it seems like retargeting is necessary. I think I can find a way to do this. It's limited and requires some knowledge and labor, but it seems like it can be used in Unreal too.

Sure! Retargeting will be necessary, but I can’t guarantee it will work perfectly. However, since I created the animations, I can adapt them for Unreal if you haven’t managed to do so already.

Really? That's really kind of you! Actually, I'm not a professional animator, so I only know about retargeting, but honestly, I don't have any idea. If you could add a package that can be used in Unreal, I would really appreciate it. Even if you release it as a separate package, I will buy it.

Okay! I'm going to convert it over the weekend because I'll have more time!

Thank you so much! You saved me!

I'm making a new pack: AnimaSutra. this current one will be a lot of work to adapt to unreal

Okay, I'll wait for that.