I couldn't resist and tried it. The import was successful, but since it's not an Epic skeleton, it seems like retargeting is necessary. I think I can find a way to do this. It's limited and requires some knowledge and labor, but it seems like it can be used in Unreal too.
Sure! Retargeting will be necessary, but I can’t guarantee it will work perfectly. However, since I created the animations, I can adapt them for Unreal if you haven’t managed to do so already.
Really? That's really kind of you! Actually, I'm not a professional animator, so I only know about retargeting, but honestly, I don't have any idea. If you could add a package that can be used in Unreal, I would really appreciate it. Even if you release it as a separate package, I will buy it.