The game looks like an old flash game, so you get extra nostalgia points. You need to add better balancing and extra features to keep the player interested. I usually find successful to add presure for the player, a bit of randomness and increasing game stats.I find the color movement and music very fitting, gotta pull out my notes.
For 5 weeks of game dev you're doing great, keep it up.
Viewing post in Cursed Color Palette jam comments
Can you suggest some features? I really appreciate the feedback, I want to do a jam every couple of weeks to learn from the feedback I get from others, so any suggestions would be greatly appreciated. My first thought while building this game was to have health drops when the player melee's the enemy, similar to DOOM but after getting the core gameplay done I just didn't have time to implement a enemy drop script and player pickup script.
As I mentioned in the description, unfortunately all the inspector settings reset before I made the WEBGL version and then I rushed in the last hour to put them back in the best I could remember, a lot of the inspector serializedfields were balancing, The Windows.exe version is better balanced as I was playtesting while building it.
Feedback is always nice, the best one I can give you is to do a lot of play test and think for possible features that would make the game more fun and work around them, experiment is very immportant. Also I understand the frame time is small ( I had the same issue with my game in that jam because I spend a lot of time trying to do the ray casting and understand how it works ) in that case aiming for something small is ideal. In the end of day game jams are for fun and learning by doing.
if I found time, I would probably check the windows version too.