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(+4)

Great work! I noticed near the end that it switched up to French so it looked like you were working on Localization up till the last minute, but still was easy to understand about different mob types. 

Pros:

  • Magnificent use of 3D
  • Great Artwork
  • Loved the full Options menu, even accessible during Pause
  • Full use of sounds and music - a great tie in to the whole game
  • Loved the challenging aspect of having to balance the mobs you fight and how.

Critique:

  • There felt to be a delay after each attack. Not sure if the game would get hung up processing something, and I was able to compensate for it, but it was still distracting. 

Overall, magnificent work! Would be interesting to see if there would be a way to tie in abilities in the attacks.

(+1)

Hey, thanks a lot for the kind words ! 

"Overall, magnificent work! Would be interesting to see if there would be a way to tie in abilities in the attacks."

Could you elaborate what you mean ?

(+1)

Maybe some enemies could give a brief shield to buffer you from effects of Light/Dark adjustment, but the flip side of that is when the shield breaks, the next few attacks would be amplified for light/dark.

(+1)

Thanks for sharing ! 

We had some ideas like that, but we didn't have time to implement everything unfortunately. Some way to freeze your light/dark balance would be great indeed. We had an idea for a sorcerer type enemy that would mess up your karma, "cursing" you to gain a lot of light / shadow over time, and be able to flip existing enemy's karma.

Unfortunately the current game balance doesn't really allow for that but who knows if we expand the game a bit we'll revamp some stuff and focus more on karma being a resource.