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(+2)

concept for a new difficulty.

Love this drawing.
Fire extinguisher in the corner is due to be removed sadly.
it's a holdover from the jam version that I keep forgetting to remove and replace with a broken fire extinguisher cabinet.
I think the final difficulty will be a custom difficulty where you can tune the Host's behavior, change the item pool, or toggle specific rules.
Tho this does make me wonder about extending the Hatchet's effects...

(+1)

sad. i really liked the idea of being able to use that little piece of environment to your advantage, given all the other little interactions you thought about.

maybe in an unfair difficulty you could add other little ways to gain an advantage based on exploiting the environment. i think it's a fun idea that both you and the host are dirty cheaters.

(+1)

i do feel like the hatchet is the weakest item in the game tbh

it is.

(+1)

it probably needs more uses so at least i dont end up with like three of them at the end of the game even if those new uses arent that good