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(+1)

Thanks for checking it out! There are some minor differences in the “epilogue” based on your karma values, and some different options for “dealing” with ostwin.

Thanks for the feedback too!

  • Audio sliders is definitely on the list with my next jam, as well as a more fleshed out options menu in general. I’m really considering putting a solid few days into my options menu next time, including options like brightness, resolution, etc.
  • Attack spamming does get pretty messy, and can allow you to brute force encounters when the player’s speed stat is higher than the enemy. Originally I had the buttons disabled while the combat rounds were resolving, but ended up removing it partially for the fun of seeing the text popups scroll by, and to speed up less challenging encounters.
  • Sometimes the enemy can get a last attack - the architecture of the battle system is a little haggard, causing some issues with the timing (I’m using some wait statements in it that honestly should instead be activated by signals)
  • Fair point, and probably something I could have put into the stat/info screen
  • Honestly the stat screen is the final thing I made lol, I think I just ran out of steam and just set it to update on open/close of it. Definitely something to rectify (and should be pretty easy since there is already a “stats updated” signal)

Art style was a rough one - I delayed making Jenkins and Ostwin until the final night, and churned them out in about 5 minutes. I got bored and tried to remake ostwin, this is a bit closer to what I envisionedostwin v2

(+1)

I like Ostwin's portion. At first I thought Ostwin was a construct so when I was reading his rolls in stream I did it in a robotic voice 🤣. Overall though I think the game was quite well done.  This was my first official Jam, and figuring out what to prioritize on was DIFFICULT! Looking forward to seeing your works in future jams though!