One last back-to-back update before I get swamped with work.
So for a long time I was going to have an oxygen and a health bar, and oxygen would just slowly trickle away until it reached zero, at which point your health would start chipping away. And other things could do damage to your health like fall damage, plants,etc. And both your oxygen and health would get restored if you went back to the ship
But that system is a bit...convoluted, for a game thats not really supposed to be focusing on 'survival', at least not mainly. So I've simplified that system to just the health meter, and I've eliminated oxygen entirely.
I've also worked on some of the damage-dealing plants that are gonna be in the game:
Since creatures already have this system of movement puzzles focused around specific tools in the game, I figure I'd give plants a different kind of variation...a deadly variation, if you will :P