I think the concept is genuenly very awesome and could be fleshed out into a big game, but the games kind of confusing and for the first like 10 minutes i was wondering how to light the torches. Also the lack of sfx is kinda sad but still a very unique game.
Viewing post in Darkest Duck (Wild Jam Version) jam comments
I totally agree with you! Originally I was going to have multiple abilities, but between the turn based system, and the abilities, I ended up wasting 3 days just dealing with bugs. It was an ambitious project for sure for a first time Jam. I am blessed I was able to get it up at all, as it was down to the wire. There were non-game-breaking bugs galore that I were dealing with... All the enemies are supposed to be moving around the game, but I had originally set a flag to give the option to only move once they "saw" the player. However as it got closer to the deadline and I changed the flag so all enemies could move no matter what.. they seemed not to listen. The spider and goblin just stood there like "Um... I do a thing?" 0_0
I have been simply amazed by the submissions I have seen so far, and this definitely deepens my realization I need to set up a library of small assets (Like movement logic scenes and scripts) for future Jams.
As far as Inspiration: I remembered a game growing up called TaskMaker that I love playing (to this day) on my old Mac PowerBook. I was in communique with the designer of it for many years.