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(1 edit) (+1)

As far as i'm aware, there's no method to remove bevels in later clients besides using blockmeshes. However, I could be wrong.

I'll go check what that blockmeshes thing is and finally an actual person trying to help me.

(+1)

If you just add a BlockMesh instance to every part you'd like to have non-beveled edges, that should do the trick.

So it the only way.