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Yeh I actually had depth in there as well initially as the data is there, but it just didnt translate well into the 3d space. And yeh the game itself in the end is pretty small as most of my time was spend on getting the hand (and gesture) tracking to work well and then to translate that into 3d OMG, rigging hands and all the math needed to translate 2d landmarks in relative space into proper coordinates for two hand armatures... pfff... That were some crazy late nights :)

But yes exactly, now its there I can make the hand movement more smooth (I disabled the 2d visualizations but form there you could see that the hand tracking itself works ver well, its just hard to translate it well into 3d bones).

And yes was all very last minute, so dialogue text goes by too quick, and also doesnt align well, etc, but hey its there! :D