Thanks for playing! the wall spikes were a challenge for us for sure. I just couldn't get them right. And we simply do not have time to work on it any more so in the game jam fashion we are shipping as is to meet the deadline before we return to our jobs tomorrow. It does actually have a pretty generous coyote time. Since we were going for a super meat boy/Celeste type of get killed a lot and retry immediately game some of the jumps I implemented basically require jumping after you leave the ledge. Perhaps not ideal but I think It fits the game more to lean into unforgiving mechanics.
-Wolvesbane