When I de-compiled/extracted the game assets to translate it, they did not have localised assets. In other words, the text in the game was hard-coded in, making translating much harder.
*Edit*
I de-compiled and re-compiled Assembly-CSharp.dll, it had some data that I could translate, however I'm beginning to suspect the main text data is located in level0 etc. I'm sure I looked last time, correct me if I'm wrong. Yes, it appears text data is located in level0 and so on, currently I can view the data and have a method which logically should work to recompile it.