That was some really solid storytelling. A lot of mature discussion of some really misunderstood mental health issues. Captured so much of that despair and hopelessness that people with anxiety
related issues go through, as well as the impact it can have on people around them. I don't even like reading that much between fighting things so this kind of game is typically not my jam, but I played this through and it made me feel despair, and dread, and disappointment and a little bit of hope.
Probably the biggest thing to fix is the uneven spacing that often occurred in the word boxes. Sometimes the lines would cut off in totally different spots. The word boxes resized a lot, and the spacing was sometimes off. Maybe like a couple typos (very few for so much dialog). Pinceone instead of pinecone.
Firky felt almost too perfect a friend. Like damn, the patience and kindness is inhuman. I thought the friend Jordan sounded a little preachy in his brother with anxiety monologue, but it was nice to hear it acknowledged a little with the "time heals all wounds" jab.
Thanks for sharing the game and showing me some of what RPG maker can elicit emotionally.