Hey! This game was actually delightful! Especially for being sick and tired post-con. The clear shortcoming is a lack of levels, but I hope you take it as a compliment that my biggest criticism is that I wanted to play more! The puzzle mechanic was cute, simple, and elegant, and I was able to get a picture from the levels you had of how this could make for some fun puzzles. I like the idea of something like a revolving door, where you have an intersection with a block that's stopping you from crossing one way and swap it around so the long dimension now is on the other side, letting you through but now blocking the other way. Seeing how you could totally reshape the blocks altogether by just intentionally swapping around made me feel like there is probably a lot of room for creativity in puzzle design.
I'd also be interested in more reasons to get big, instead of just becoming the smallest you can be.
This was really delightful, thanks for making it!