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I think the concept is interesting but firing the red nodes and then switching to the green nodes got boring before the end of the first level and when the second level didn't add new mechanics I was disappointed. Also, in the second level the green stopped converting the enemies to node. The green nodes in general felt like they had pretty short range which made it feel like I wasn't really able to get bigger. 

(+1)

Yeah, we wanted to add some new nodes to the later levels to add more variety, but we didn't end up having time for it :( Definitely agree. 

Thanks for playing though!