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Had to stop at day 11, very fun seeing a tidal wave of grandma's cats bearing down on you 🤣
The music really complemented the core idea and helped set the mood (I played it for a little while with my sound off and still enjoyed it without)
The mechanics are simple but fun as you have to try to thread the needle with cats flying everywhere.
One small bug is that the player jump seems to vary in height and the player dash sometimes is week not flinging you as far. Not sure what causes the variation as I was holding down the same buttons and repeating the same jumps. It's not a gamebreaker but added a little frustration as my character would not jump high enough sometimes to make it to a particular block  and sometimes would (the first low block on day 11 is what i'm thinking of)

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That's unfortunate, I had a similar bug previously that I thought I fixed. Were you holding down the down-arrow? Thank you for playing! I'm glad my original vision made it through lol

I wasn't holding down the down arrow, I was holding up right and jump at the same time.

Also it wasn't a bug that made me stop at day 11, had to go to work and it was getting real hard(but not bad, just difficult)

I think I figured it out. You were pressing dash a few frames before pressing up, and although there is a frame window of 10 frames (people said it was too hard) it didn't reset the dash timer, so you got less height. And because the dash is only ~20 frames, and itch makes the game run on a lower framerate, it becomes an issue. Fixed it, thank you for letting me know! Also, if you wanna give it a crack a again there is a bit of dialouge at the end :)