Hey got a request for Godot Game tools. Would it be possible to add support for renaming the Mixamo Rig to fit the UE4 Human Rig naming conventions?
Just curious :)
Hello @HeadClot!
For now, we're focused on adding all features related to Root Motion support.
Unfortunately I don't have UE4 installed / projects, but maybe in the future if we find some quick way to test it, we might implement it.
For now, maybe you can try this exporter:
https://github.com/enziop/mixamo_converter
Best regards.