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(1 edit)

Hey got a request for Godot Game tools. Would it be possible to add support for renaming the Mixamo Rig to fit the UE4 Human Rig naming conventions?

Just curious :) 

Hello @HeadClot! 

For now, we're focused on adding all features related to Root Motion support.

Unfortunately I don't have UE4 installed / projects, but maybe in the future if we find some quick way to test it, we might implement it.

For now, maybe you can try this exporter:

https://github.com/enziop/mixamo_converter

Best regards.