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(+1)

I really liked the dialog and sound here, but the concept is a bit close to home for just after a game jam though. I was unable to zoom in and out for some reason, so I only managed to get through day 6. There's something SpaceChem-esque about the idea of keeping it neat enough to manage, but making it run as fast as possible. If you go back to it, I'd like to see some kind of score for the different days based on how long the program takes to run. Also, generally, I think that there was a bit too much downtime. I'd prefer to be able to fast forward the blueprint run animation as things get larger.