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Day 17 Progress

Today was a lot of working on working out the kinks of the different game systems working together along with some level editing. First off, the Otherworld version of the Home now has a level collider:


And I redid the Home itself to use a single polygon collider instead of the numerous box colliders I was using before:


I started adding some of the story triggers that will spawn different things and do different actions as the player progresses. The first two of these are to spawn the worm from the previous post and another trigger that transitions the home to the Otherworld. You can see a video of that on my Twitter post here: https://twitter.com/matchristian/status/824073637326098434

And finally I started adding a basic Pause menu. While I had game state management in the code this whole time I really only used it for 'in game' actions so part of adding the Pause menu was a lot of restricting certain things that were allowed to update and run no matter what the current state of the game was:


Eventually there will probably be more on this screen, for now I'm going to leave it basic with maybe an option to exit the game if the user hits Enter or something. I don't think it's necessary to add a full fledged menu with selectable options here, really with this short of a game it's more of a little polish thing to have a pause menu. Onward!