This game is incredibly polished! This is a much more creative take than my idea. I like how you have to take the tower layouts into consideration and how you are basically building out the enemy path. I thought that the acid potion turret took good advantage of this idea since you can drop onto lower platforms.
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Thank you so much!
We didn't initially realise there would be so much inter-floor opportunities until about halfway through, and then tried to lean into it with the remaining tower designs. I think if we had more time we'd try and add more towers like the poison as it's by far our favourite to strategise around.