I think the game concept sounds great, for some reason I found it really hard to do basic tasks like climb the first ladder or spin the wheel. I would put some post jam time into UI UX work so that the game play can shine.
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Thanks for playing! And for the feedback! I agree with you, visual feedback is majorly lacking. Top of my list of post-jam features is some indication as to which ladder/control you're targeting before you actually interact with it. Right now, it's very easy to think you've grabbed a control only to end up doing a little shuffle because you were half a foot too far away. Once you get used to the distances, it feels less sticky, but that's also one of those things you get used to more easily as the designer while you're spending hours play testing. Hope that didn't stop you from enjoying the rest of the game! Thanks!