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(+1)

This is quite an interesting puzzle.

I like the main mechanic conceptually but I donā€™t like how easy it is to mess up if you want to just move away. Some sort of a conformation mechanic on pull to prevent that would be nice. Also, I spend a lot of time on Level 6 because I didnā€™t understand what do you mean by ā€œmouldā€. The fact that you need to pull one slime block against the other, and not push, could be explained better.

Graphics are nice and functional, and sound add a lot of feedback. Overall, itā€™s a great entry.

Thanks for your review! We considered making the pulling feature something you can toggle on and off, but making it active all the time actually created some interesting puzzle designs because of that restriction, and helps the player to more easily determine moves that they can't do, narrowing the possibilities and reducing choice paralysis. 

I agree that there should probably be some better tutorial text in Level 6, we didn't have a lot of time for playtesting unfortunately!