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A little update on this:

So, animations themselves are not broken - after extensive debugging, I found they are exactly the same. In fact, if you export the animations from 2.81 and apply them to a mesh exported from 2.80, it actually works fine! So this means something has instead changed with regards to calculating blend weights, but only when converting to left handed mode. A weird bug, but at least I now have a vague idea as to where the problem lies. 

It did actually result in me making a tiny optimisation for exporting quaterions to left-handed mode too, which is nice. 

The good news is that this slighlty increases the chances of me backporting some code again!