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I like how the game works so far however when shooting it's hard to tell if you are actually doing something because there are no particles that indicate if you hit or not or just straight up shot. It just shows a crosshair on the enemy. Maybe if there were at least a few pixels on the front of the gun that change it would've made it more clear.

Interesting idea though.

Thank you for the review! And yeah, I would have set up a clearer reticle on the enemies, but I was planning on having sounds and more sprites to back up enemies taking damage, but never got to it in time.