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Hi!! Are you open to talk about your creation process of your design and your gameplay? Im a video game student from Montreal, Canada and Im doing a research on video game design. We can chat about your game and give it some visibility in the database of my research group for others who want to learn more about original design!

Hey!
We were primarily a team of artists, the design is not something we held to be a focus or that great, it could have definitely have used more love. If there is anything specific you would like to know then please feel free to ask :) 

Perfect !!! It could be great to know about your artistic visions about your creation. How did you get this idea? Can you tell me more about how your artistic thinking  influenced the conception ?

The Theme for the gamejam was 'Down to earth' which kicked off the thought of being tiny in a big world. We naturally looked at Alice and Wonderland for inspiration and started to model big mushrooms, leaves and the vine forest. 

The plant in the astronaut helmet came about when thinking of a reason why you are on this journey, it came from story generation; You arrive in orbit, you go 'Down to Earth' and you have an objective, a plant in an astronaut suit made a lot of sense (In reflection, that sounds weird). 

Filling in between the lines was just letting our creativity take over while we developed (Such as the interior/ruins area and the final sequence).  

Great! I understand more the context of your game! Can you describe more the thinking behind the quests and challenges created in the game behind the exploration of your art? What kind of challenges you wanted to create for the gamers?