Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I have to be honest, the game caused me a lot of actual negative feelings. Puzzles are fun and I enjoyed some of their concepts. The concept is creative, I was interested to see where the concept would go from the screenshots and beginning first levels, and the usage in puzzles is used theoretically very well. But the frustration factor was too high.It's the controls.  They're way too strict. The corners to the character around drag around are tiny. This precision clicking combined with the camera zooming in and out with clicking, that your mouse does not automatically adjust to, plus the punitive action of slightly moving your mouse to an invalid area and touching a wall resetting your length, or worse, being affected by gravity, is very stiff and feels like coaxing a boulder through a narrow canyon. Or maybe solving a maze on a moving bus without touching any of the walls. You have to constantly baby it around any surfaces, making it very sluggish and slow going.

The design of the puzzles themselves is nice though, it's just this stiff movement that's the major barrier towards gaining a fun sense of flow vs frustration. In one instance, the block resetting position made me accidently bypass level 16 without meaning to do anything, which is a shame since I wanted to try it out seeing as it was your favorite.

The aesthetic quality is very well done. I appreciate the flavor text, sense of humor in the levels, the attention to detail with the music, adding more instrumentation with dragging and with the advancing levels, and the credits were nice after everything I went through.

Thank goodness for a level skip feature. I noticed it rather late but I used it to skip a puzzle since I kinda ran out of patience by level 19 and just barely finished it. I appreciate what you're doing conceptually with the game, and it's well polished, but I don't ever want to play it again. Not without it spending a month's sabbatical in the Jiffy Lube factory with attached winning lotto numbers.

(+1)

Thank you, i'll use this feedback to make my next games even better!