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Could've benefited from a few tweaks like the filtering of the pixels so they don't get all blurry, but a cute little balancing puzzle nevertheless.

The platforming did make the final level a bit more challenging than I felt it should've been, but I eventually got through it.

Thanks for playing! I agree with your critiques, but time ran out. (It's my first published game, so a good chunk of the time was spent with tutorials.)

I just realized the intended control directions never made it into the final game. Perhaps the throw mechanic wasn't obvious? I edited the game page to include the controls.