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Fuckin' inspired! Really creative use of a simple core mechanic, y'all did a great job compounding upon lessons players could learn in earlier segments in later parts of the levels. I discovered lots of little strats for movement and puzzle solving, and it all felt very intuitive. The art is also lovely, I adore the mixed 2D and 3D! My only real pain point was the camera, it felt waaay to fast to me, and contoling it via the mouse while navigating the the keys felt...less than ideal. Still, a very well polished and thought out title, good work yall!

Thank you!!! I'm all about having players learn things and apply what they've learned to new situations! If you like that kind of thing, I highly recommend checking out the other game on my page https://jrschappert.itch.io/the-adventures-of-radish-boy-2 which was made by a lot of the same people for GMTK 2023! Sorry about the camera hahaha cameras are hard 😅