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(+1)

Thanks for checking it out!

tldr: Stuff is the way it is because I prefer small downloads, tho I will package everything into a single file and add a browser export (soon hopefully xd). 

I set it up this way to keep download sizes small. Future volumes might include animated backgrounds, which could increase the game's size if I'm not careful (the current backgrounds are just static renders made in Quake 1). I also considered a browser export since I expected people having trouble setting stuff up, but Godot 4.2's browser export was broken (4.3 came out like days ago and it fixes that problem) 

As for the controls being that way, it's mostly so I don't accidentally skip a song while recording the screen xD. That's why this "game" even exists, I just find coding stuff out faster and simpler than video editing.

I noticed you guys mentioned adding more interactivity to the game during the stream. I actually feel that would take away from the atmosphere and story I want to tell. Standing still is one way to represent the themes I'm going for I guess