the UI was super stylish, and the boss looked cool, though i think it was partially non functional. i would've liked to make more interesting decisions. for each given situation there's an obvious and usually easy solution, so it didn't feel particularly engaging, but i think there's potential with some creative level design and maybe a bit more that makes the powers more general purpose instead of just an always-accessible key to the door of certain scenarios. but you guys did a great job, and i'm especially impressed because it's Unreal, an engine i find quite challenging for indie projects despite having used it extensively professionally!