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(1 edit) (+3)

A lot of fun! Swinging from rope to rope, is definitely the most exciting part, and just goes to show that grappling hooks do make every game better. 

I really like the dynamic of building your own level combined with the Foddian gameplay; you can make the section more challenging by building less platforms in order to save silk, making your inevitable fall even more disastrous, but being able to catch yourself with a well timed web shot keeps you engaged while falling. I ended up using only single tile platforms on my playthrough, but I had so much silk to spare, that I never felt rewarding for doing so. 

Swinging and climbing feel really great, but I wish the player's side to side movement was a little bit tighter, especially when just the tiniest bit of movement can spell a long fall down! 

Something I would really like to see in the game would be more ways to use silk; even something simple, like assigning points for using less, combined with a speedrun timer, would add a lot of replay ability to the game! 

Overall really fun and really nice job!

(+1)

Thanks for playing! Yea I wanted to add a score that would reward your leftover silk and how quickly you got up but sadly didnt get to it. Thanks for the kind words!