Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi! How does a GM facilitate the more “land based” foes (encounters, abbarations)? They can be frequent but trying to keeping in mind the rules seem to encourage PCs to stay in their boat. Do they often leave the boat but stay close to the shore?


Also one weapon to start with, for a group with 3+ PC am I correct in thinking the unarmed PCs can still attack just don’t have the nice weapon modifier?


Thanks!

Hi! Thanks for your questions, and sorry for the late response!

You can think of the river structure as a pointcrawl in which progression/exploration on a larger scale is only possible via boat. So, yes, they are expected to get out of the boat at certain points of interest, but in order to continue exploring, the rules encourage that they get back on the river in order to reach the next location. 

As for the  facilitation of "land based" encounters/exploration, you can treat it as any freeform/rules light adventure game, such as tunnel goons, which inspired this game. The rules are so simple you can just play fast and loose with it (that's how i always do it anyways, and it's worked out pretty well!)

And yes, you are correct about fighting unarmed! THey can still fight, but without a weapon modifier

I hope this helps :)