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(+1)

I like the portal/size puzzles, I've seen a couple of games like that this jam, but this is the first one to be top-down, adding another dimension to the puzzles. The movement could have used some animation to smooth it out a little.

(1 edit)

Thanks for playing! :D

The movement is my biggest gripe and should have addressed it earlier in development  Originally I intended for character to do small jumps between the tiles (or at least slide to tiles), but animation and actual implementation (+ debugging) proved to be more complicated and would take time which was running out.