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The concept has a lot of potential, and the style is very satisfying (art style, animations, and sound design). However, as another commenter noted, the paths would lose connection a bit too quickly for my liking. Also, I'm not sure if the path layout is procedurally generated, but I found myself soft locked on larger maps because of the types of paths present. I think for a game like this, it would be better to design levels that have specific solutions, especially as the maps become more complex.

The game has a great framework, the design just needs some tweaking. Overall, it was a great experience and a fun little puzzle game :)

Thanks for the feedback, I really appreciate it! Glad you enjoyed it