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Cool to see that even within the relatively specific and creative niche of "games where you play by resizing the ingame windows" there is still room for novel ideas! Great work realising it too. I do have to admit I did not play very far into the game, somehow I found myself running out of patience for the little guy, and switching between running and arranging the window feels a bit... slow? I can't quite put my finger on it.
Regardless you did really well to get a game with such polish out in four days.