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(+1)

Such a solid core concept! I loved the idea of a subnautica-like movable base, which you have to upgrade overtime to go deeper. I also think that there is a lot of potential, in case you decide to continue development. Like opening up new types of fish overtime or extra gear for the ship, you can even add some gear for quicker movement - like portals, or pathways for quick movement but only downwards and upwards. I also wish that different types of fish were more usefull in different situation, as is I was using blue fish most of the time since it is fast and can carry enough scraps at a time. Some minor tweaks can incude making everything move slighly faster and increasing radar camera size.

Unfortunatly, I was only able to get to about -800 meters. Is there a end point in the game, that I wasn't able to reach? I'm also curious about the way radar works - can it see scraps that are far away and go into caves? (I don't think I ever saw it work that way but I wasn't using it a lot)

Overall I had a lot of fun playing the game! Great job! 

(+1)

Thank you very much for your comment!

Yes, we had lots of plans, especially for the submarine and possible upgrades, sadly a lot didn't make the cut because we didn't make it in time. But we do want to work on them later.

And yes, there is a end point in the game, although it's very hidden as you have to swim to the far right to then go far left. At about -1000 meters depth you will find it.

Thank you for playing and your detailed response, it makes us very happy to know there are people playing our first ever game.

Cheers :)