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Appreciate the auto fire

Of course you added bonewheel skeletons

Tthe shrinking mechanic is cool, but shrinking the camera along with the character reduces visibility of enemies, and makes it harder to aim and plan ahead.

That might be intentional, I don't know

Shrinking the camera also puts ephasis on enemies looking bigger, instead of the player looking smaller

That might also be intentional, but I thought I should mention it

Solid game, I should spend more time with godot, clearly

If you're up for it, please play our jam entry and give some feedback as well