Appreciate the auto fire
Of course you added bonewheel skeletons
Tthe shrinking mechanic is cool, but shrinking the camera along with the character reduces visibility of enemies, and makes it harder to aim and plan ahead.
That might be intentional, I don't know
Shrinking the camera also puts ephasis on enemies looking bigger, instead of the player looking smaller
That might also be intentional, but I thought I should mention it
Solid game, I should spend more time with godot, clearly
If you're up for it, please play our jam entry and give some feedback as well