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(+1)

I enjoyed the main mechanics but was missing gameplay at the later stages.

Letting your swarm focus on one flower, letting it spread our and swarm to all nearby flowers was super satisfying.
You managed to really capture the swarm feeling. (Not that I would know what being a swarm would feel like :D)

Maybe a circular map with the hive in the center could have worked better.
The rectangular approach led to some very long and empty journeys.

It was interesting to discover new flower types and learning which ones give the more pollen.

It took me a while to understand that left clicking allows attacking the larger insects. It cost me half my swarm in the early game and led me to restart since there was no way to get the bees back. (You can only get new bees, but you can not fill the empty hive)

I wish that spreading pollen would have caused more flowers to grow. At the end there were no flowers left and my swarm was doomed to starve. :(

I went back to the game afterwards to check what happens when you lose all your hp and your swarm. Turns out you just get softlocked. There is no way to get any more bees and no death screen or anything. I guess you had bigger plans than the deadline allowed.

Nevertheless it is very impressive what you did accomplish in the time frame.
If you update the game post jam, I'd be very interested to see what else you can think of.

(+1)

Thanks for taking your time to let us know what you think about the game.

- The map idee is a great solution to the boring journeys.
- The communication about all the features need to be clear.
- Recover mechanic when you lost all the bees need to be implemented.
- Oh, the flowers had te grow back. A bug to fix!
- True no time to setup the menu's and restart buttons. 

Again. Thanks for given this much feedback.