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Thanks for the feedback. I modelled the game with the intention that it could be replicated as a physical tabletop game. The tiles are shuffled and dealt just as you would a deck of cards. Sometimes the shuffle will end up like this, with two identical tile options. I haven't personally found it an issue, but will keep it in consideration for future developments. Thanks again. 

It has that fun sorta Carcassonne feel, yeah.  I'd like to make a game somewhere in the region of this style too.  I love building a land as you play.  :D