Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a good moment to discuss some of the things we left off the feature list and other plans for the game and how we approached things.

Mouse sensitivity is a fair comment. Adding controls for that was discussed. But it's a game jam not a AAA game. We had higher priorities. It will be in the DX version we planned for after this.

My mouse is set to 2850 dpi and I also found it a bit high the first time on that level. It was double what it's set to now. I'm guessing you also have a high dpi mouse, mine goes up to 8000 and that was certainly not playable.

We also discussed adding some disappearing panels inside the vent that would make it easier. Again that was left off for time in favour of more important features.

I do think that the difficulty scaling could do with tweaking. Level 1 would benefit from some more time to learn the mechanics and get comfortable before adding a hard jump.

That said I think most of our team are dark souls fans and are of the view that as the industry trends towards easier games we have lost something of value that makes games so enjoyable and memorable.

A note to future players. The game has controller support and the control stick settings are much more forgiving.

Your comments have been shared withh our team, thank you for taking the time to play. I do hope you consider trying with controller.

I just tried with a controller and it's also very bad. The walking is very fast like on keyboard but looking is now super slow. On mouse you rotate very fast, on controller you look very slow. I tried setting my mouse to absolutely slowest mode (Razer DeathAdder V2 Mini). I already use it on one of the slower modes by default. I was able to reach the second level. There was the jumping from the hole. That was another breaking point where I decided to stop playing.

Dark Souls is really challenging game but you still feel like you have your character under control. The jumping feels way too "floaty" and sometimes didn't react properly, walking kinda slides, mouse is limited to what user can set on their mouse, and so on. As a concept it is good but in the first 2 levels I saw a work for one person that can be done in 3 days. You were a team of five (by JAM page) and even thought the game looks interesting and has good music, it feels like an early prototype.

I don't mean to sound rude or throwing your game or your team under the bus but I really tried to play this game and I feel fairly disappointed. Hope the post-JAM version is going to be more playable. Good luck guys.