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You really stuffed way too many controlling mechanics into this, try to have 3 mechanics that have influence on each other, that will be both more fun to play and easier to make

Yeah honestly, I feel like adding dash and wall climbing was too much and had the gameplay been more focused on the size changing it would have been better. Thanks for the feedback though, if I decide to revisit this idea I'll take it into consideration.

My first ever game was actually built around this idea, check it out if you're interested

https://evitrea.itch.io/dynamic-scaling-platformer