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(+4)

This was an ambitious project and I think it worked out pretty well! Good spacing of enemies to teach the player mechanics naturally. Hard to critique such a big game in 4 days without it feeling like obvious stuff you probably already know but ill give my few points.

- For some, it would be useful to have a bit more direction, I've never played an rts so I was lost

- More types of troops to send would be great. Even if you just had a light and a heavy for the jam, ranged would be tough in the time constraint

- Something to visually show the enemies would help to know when they are all dead, I just waited until my troops looks like they weren't swinging anymore

That's great feedback, thank you! I always like getting perspective from people who may not have played a genre. I have played so many RTS games throughout my life that I have blinders for the first time experience haha