Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This was really fun! I enjoyed coming up with ideas and seeing if they worked. I'd like failure messages for more things, such as.... well, it might be spoilery, so I'll put it after the spoiler warning. It could use some more signposting and some polish, but that's the norm for a 4-hour game. This was fun and now I want to play Very Vile Fairy File!

-----------------------------------------
Spoilers ahead!
-----------------------------------------

I hoped for responses for: shrink shrug, air owns, pear pwns, scare scones, creep cruel (ah, I see why now), jeep jewel, weep wool, bold bail, hold hail (it could melt into drinkable water), trolled trail, 

I love the responses for: sight seer, right rear, mare moans, raster rate, 

Also, I couldn't find your github (maybe it's private?) so I'll report these right here: 

in the gold gaol, there's a typo "goal"

Bare Bones Stair Stones
You can go back west to the Bier, though you don't need to. You can also go north and south, but there seems to be a way out above--or there could be!

>xx

You see nothing when you look closely at Bare Bones Stair Stones, so there's nothing you need to do with the room title.

Thanks! Yeah, I cringed at some of  the bugs I found, but I've got a post-comp release ready to roll in potentially a few hours once voting's done. Having feedback like this helped me *not* delay a post-comp release as I usually do.

Some of the changes are convenience, like kicking you back to the Stones once you finished a north/south branch and allowing for duplicate solutions. Others are bigger, like a new hinting mechanism (a hopefully fun-annoying NPC.) There's also technical stuff that'd be perfect fodder for a devlog post here.

One of the most fun parts about VVFF was seeing the good guesses testers made, and I think they enjoyed it, too. Part of me felt a bit guilty for forgetting to try some of them, but then -- I think it was legitimately fun for testers to discover that, and I think my time was better spent with some of the technical stuff.

Hope you were able to get to the other EctoComp games as well!

BTW, if I add any of these ideas, would you like credit as well? If so, how?

(+1)

It was definitely fun to discover them! No need to credit me, but if you wish to, just Pace Smith is fine.

Thanks! I just put the change into source control. Just your mentioning them also motivated me to vet the good-guesses file, which turned up an embarrassing typo ("grones" should be "groans").

You found 3 new good guesses all told. https://github.com/andrewschultz/quite-queer-night-near/commit/de368bd6857b560f2... has the details, if you're interested.