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Hey! Interesting idea, bit obtuse but that's not necessarily a bad thing.

I first went in from the jam page and didn't understand the controls, taking a look at the game's page clarified that you need to press 1 in order to see the explanations for them. Once I saw those, you can tell there's quite a bit more to the game that meets the eye.

It can be difficult to navigate and tell in which direction you are moving (especially with low contrast settings). I eventually found the big shadowy figure and honked at it, though I didn't see anything happen after that.

Overall, I like that it's trying to do something different. You didn't go for a stereotypical game archetype and there's value in that imo. It currently lacks clarity, and I think it's something you could improve upon with more development time.

Btw, it's cool to see more people giving Godot a spin for this jam! Were the effects like the text warping at the beginning and the animated sea texture achieved with shaders?

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Hey! Thank for the comments! Did the honk noise play ok? In which version it was? There is a lot after the honking, but there's a timer after you do it to start the next phase, could have bugged out. However, seeing as the exports were all bugged, everyone's having a different problem. We already fixed it, so when the jam ends I'll let you know if you wanna play again!

I was playing in v5_unstable. The sound did seem to play correctly, but I guess the timer did something weird. I could play the sound multiple times. Running into last minute export troubles is always frustrating, but at least you managed to get a playable version out :)