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(+1)

A bit aimless at first, but once you realise you are a hungry hippo you devour all the food on the screen and smash those cages to save your babies.

like the concept unsure where the theme kicks in however, as the sprite only seemed to grow slightly in size

did like the scale of difficulty however the enemies only really seemed to huddle in the middle of the screen making them avoidable, only object that hit me was a while asteroid flying at three times the speed

Ah I see, originally the hippo could actually scale even more bigger but we had some problems with the camera and it just didn’t look right to us so we decided to scale his growth a bit down but I see your point though and yeah we needed more time to polish the enemy behaviour >_< the captors were meant to scout everywhere and not gather in the middle.