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(1 edit)

Art style is top nocht.  How do you manage to do these low poly psx 3d art style? it mixed well with the pixel art also. Cool characters, the expllosion releasing itens was so satisfying. Congratulations.

Thank you!
The 3D art style was achieved by making a low poly model in Blender and the "pixel-filter" was made in Godot.

If you like to know more check the "3D pixel art shader" video from "Crigz Vs Game Dev" out.