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I like the visual style of this game, it's clean and nicely done. It took me a while to figure out how exactly the game worked, and even then I was a little confused on how to figure out what objects translated to what the clients wanted. Also, I'm not sure if this is true, but I think failing a client's request is going to make it harder to complete future ones, since you'd now be missing sacrifices that would've otherwise been useful. I'm not sure what you could do to fix that though. But yeah, this was a pretty hard game. Nice visual style though!