Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Nah, its not with voxels. Im using a 2D engine (gms2) and i am rendering all the frames of the sprite on top of each other, relative to the position of the camera. As i got the impression it was layered sprites and not voxels i tought maybe the layers could be exported as seperate frames in a sprite sheet, and then imported to streamline my current process. May have been wrong. Seems it is mainly exported as rotating animations, an made as voxels. Would be cool if each vertical layer of voxels could be turned into an image (1 voxel = 1pixel) kinda like this. But what do i know, i haven't yet purchased it. No offense; looks really cool.

Sure it exports slices for spritestacking. And it's the only software that exports animated slices. Each row is a slice while each column is an animation frame. If you mean a technique used by NIUM game it totally does that.

Yeah, that should be what im looking for. Thanks :)

Ok, this might seal the deal

Will there be an update on soccer.instantonline.io?

One last thing i noticed, in an older video featuring and older version of this tool. It was mengtioned that only ~32 colours were avaliabe. Is this so that all the 256^3 colours are not  avaliable? If that is the case that is a huge bummer. That really should be a subject of the rework you mengtioned.

And yes, i really am looking into what i am spening my money on before i do (maybe a bit too much, but whatever)

It's a palette based software. In older version there are 64 slots - in new version there will be 254 slots. You are allowed to use any color you like but there must not be more than 254 unique colors in your model - which I doubt you will ever need.

(1 edit)

Oh, nice should never really be a problem with 256 colours.

Will there be tournament in soccer.instantonlne.io? (Sorry that my question is not related to what you post)