Nah, its not with voxels. Im using a 2D engine (gms2) and i am rendering all the frames of the sprite on top of each other, relative to the position of the camera. As i got the impression it was layered sprites and not voxels i tought maybe the layers could be exported as seperate frames in a sprite sheet, and then imported to streamline my current process. May have been wrong. Seems it is mainly exported as rotating animations, an made as voxels. Would be cool if each vertical layer of voxels could be turned into an image (1 voxel = 1pixel) kinda like this. But what do i know, i haven't yet purchased it. No offense; looks really cool.
One last thing i noticed, in an older video featuring and older version of this tool. It was mengtioned that only ~32 colours were avaliabe. Is this so that all the 256^3 colours are not avaliable? If that is the case that is a huge bummer. That really should be a subject of the rework you mengtioned.
And yes, i really am looking into what i am spening my money on before i do (maybe a bit too much, but whatever)