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(+2)

It's pretty fun, but I find that missing the hook point is really frustrating because the margin of error is really small and the animation that plays staggers the robot midair so it feels extra punishing and not in a fun way :(

When you can get in the rythm it's great, but when you're out of it it's frustrating!! If I were you I'd add slight hookshot magnetism to account for that, making the game feel more responsive and fluid, but that's just my opinion

thanks for the feedback! this was a hot topic debate during development (how punishing the hookshot misses should be)

unrelated, your profile picture art is incredible